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Lost Garden Latest Posts
The Scary List
In every project, there are issues that that frighten the bejesus out of the team. They are so frightening that no one wants to talk about them publicly. The schedule might be impossible. There might be the lurking suspicion that Management does not believe in the project. More commonly, there is... Read more...
Published 11 hours ago
The joy of 2D avatars
I've been looking at 2D avatars lately. It's been a fascinating trip into a wierd little area of game art that I haven't dabbled in before. Like quite a bit of game art, there is a very obvious craft involved in the creation of 2D avatars. It reminds me a lot of the techniques that went into... Read more...
Published 4 weeks ago
A Services Strategy for Casual Games
Gamasutra posted up an article that has been bouncing around in my documents folder for a little while. The original title was "A Services Strategy for Casual Games", but the new one is a bit more punchy. One response that I've heard quite a bit is that portals will never allow user data to be... Read more...
Published 1 month ago
The Translation Game
The Rosetta Stone: I18N's early best friend Online games have become an international business. In order to compete in the global marketplace, your game needs to appeal to players in countries ranging from America to Japan to China to Poland. None of these cultures speak the same languages, have... Read more...
Published 1 month ago
The Randomly Reinforced Lost Garden Prototyping Awards
What a whirlwind of a month it has been. GDC was crazy fun, the latest beta of Expression Design came out at MIX, and I decided to take a leap and start in a new position at work. In the meantime, some great games were created in the last prototyping challenge.Let's reward awesome developers... Read more...
Published 2 months ago
GDC: Social lessons of years past
I'll be off at GDC in San Francisco all next week. It is always fun to meet up with folks that stop by the blog, so if you want to chat I'll be at the blogger meet up on Wednesday near the IDGA booth. If that doesn't work,send me a note at danc [at] lostgarden [dot] com and we'll figure... Read more...
Published 3 months ago
Play With Your Peas: A game prototyping challenge
Oh la la! It is time for another game prototyping challenge. As has become the tradition around here, you provide the brilliant code and I provide you with a complete set of free graphics that help make you look spiffy.This game design stems from a peculiar fetish of mine. I don't normally... Read more...
Published 3 months ago
My wife collected 121 stars
Super Mario Galaxy found at least one avid fan in our household. :-) I just had to share.take careDanc. Read more...
Published 3 months ago
Project Horseshoe Report: The Watery Pachinko Machine of Doom
Gamasutra was kind enough to post the report our group produced this year at Project Horseshoe. If you are interested in a brief glimpse into the thoughts of veteran game designers, it is worth a read. The topic our group chose was roughly related to 'story in games'. However, it became quite... Read more...
Published 4 months ago
Super Mario Galaxy: A breakup note
Last week we picked up Super Mario Galaxy. It has always been a private shame of mine that I never truly experienced Mario 64, despite all the accolades that it has garnered. Years ago, I played for the first level, enjoyed running about and marveling at the scenery. But then, as I recall, the... Read more...
Published 4 months ago
The Naked Business
An essay on how to treat customers and employees like owners and reap the benefits.In any meeting, a negotiator can adopt a variety of strategies. Typically, they horde information, pick apart their opponent's every move in hope of understanding hidden meaning, and ultimately attempt to gain the... Read more...
Published 5 months ago
Random links and musings
Here are some random notes of interest:Ballistic Wars: The good folks over at Easy Only! Games put together a delightful little tactics game using concepts similar to those found in SpaceCute. My hope is to see an entire genre based off this mechanic popping up. As we saw from the prototyping... Read more...
Published 5 months ago