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Man Bytes Blog Latest Posts
July ‘08 Round Table â€" Updated 07/05
Wow. June’s Round Table was great. I didn’t have time to go around and comment on the later posts, but the month was chock full of awesome, from the first post at the beginning of the month to the last three that were added on Monday the 30th. Thank you all so much for taking time to... Read more...
Published 11 hours ago
Renown: A Game of Aesthetics
The MDA framework (mechanics, dynamic, aesthetics) suggested by Hunicke, LeBlanc and Zubek bears a lot of similarity to my assertion that gameplay communicates story. Compare their definition of aesthetic to my definition of story: Aesthetics describes the desirable emotional responses evoked in... Read more...
Published 2 days ago
Renown: Open Dynamics vs. Closed Dynamics
So my current Renown manual does a terrible job of describing game dynamics, focusing instead on game mechanics in what may be too granular a fashion. So, I thought it might be a good idea to explore my idea behind the actual gameplay of Renown, with an eye toward making the next iteration of the... Read more...
Published 4 days ago
June ‘08 Round Tableâ€"Updated 07/01
The Round Table has been groaning under the weight of all the tasty posts laid upon it the last several months. Thanks so much to everyone who has contributed, commented or even just read along. As always, everyone is free to submit posts to the Round Table. For more details on joining in, please... Read more...
Published 5 days ago
Have I Mentioned?
There are a few things I’ve been meaning to say, but haven’t got around to… The Round Table - Have you noticed how awesome all the contributions to the Round Table have been this month, or rather year? Simply amazing submissions. I’m in awe. Seriously. I’m also... Read more...
Published 1 week ago
This Isn’t Progress
I will be the first to admit that the myths of my Scandinavian ancestors probably weren’t the most equitable, gender-wise. The woman were described as strong and beautiful and brave and true… and then were mostly kept at home in order to tend the golden apples of immortality, or have... Read more...
Published 1 week ago
Starting at the End
You may recall that my primary complaint about Assassin’s Creed (AC) was how the final moments of the game didn’t allow me to play in the same way I’d been playing, and quite enjoying, for the bulk of the game. Gone was the ability to use the environment to my advantage, gone... Read more...
Published 1 week ago
Economy of Design
I know I’ve touched on this before, as have many other people on many other blogs in many other gin joints in all the world. But as I’ve been thinking about how money shapes the industry, the nagging realization that money shapes the actual design of game mechanics has also been... Read more...
Published 2 weeks ago
A True Profit… er… Prophet
We see a lot of bold claims bandied about in our industry. It often seems that not a day goes by where we’re not treated to some notable personage or the other dropping some so-called truth bombs on us–making bold proclamations about the reality, or future reality, of video game... Read more...
Published 2 weeks ago